Why do dks need agility




















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User Info: Tiersdoexist Tiersdoexist 12 years ago 11 1:DKs get extra attack power from armor 2:Strength gives more attack power than the straight attack power usually found on mail and leather 3:You look stupid. User Info: Atombender Atombender 12 years ago 12 1:DKs get extra attack power from armor 2:Strength gives more attack power than the straight attack power usually found on mail and leather 3:You look stupid 1.

User Info: Cacofiend Cacofiend 12 years ago 16 Sounds like a troll topic to me - may as well say why don't warriors use leather or rogues use cloth. User Info: Kraide Kraide 12 years ago 19 From: thekillerhammer isnt tunic of indulgence one of the best dps armors for a dk Agility is a fairly useless use of stat points for a DPS death knight, as it gives absolutely no attack power benefit and a negligible crit benefit in comparison to the shear amount of crit rate that is already on that particular armor.

How come ION can't talk to us like Yoshi p? If you are attempting to pull a mob without Death Grip , you may want to turn Gnaw off of automatic cast, otherwise your ghoul would stun the target in the middle of him running toward you, taking most of the threat with him.

Another strategy to circumvent the ghoul leaping to where the target used to be is to put your ghoul on passive and bind this macro to a key. Simply pull and use the macro and you'll get the most out of your pet. Also keep in mind that if your ghoul kills a target without your help, you will not be able to loot the target if it dies. A good spell rotation for an Unholy spec'd player varies.

I recommend starting your rotation with Death Grip see above for dealing with ghoul problems. Always cast Icy Touch before Plague Strike. There are glyphs and more that encourage this.

If you are battling one single opponent, cast Blood Strike twice. It also may be smart to cast Death and Decay death knight ability prior to battle. Finish off the target with Scourge Strike. Death Strike heals you for just as much as it does a Blood DK, since you have three diseases, instead of two. It doesn't hit nearly as hard as Scourge Strike. If the target still stands, cast Death Coil death knight ability or Corpse Explosion if there are nearby corpses, then you may restart the rotation.

If you battled more than one target and have just killed your first, move onto the next victim target and check if he has any diseases on him if you casted Pestilence in the earlier battle. If he does, cast Scourge Strike , Blood Strike twice if you have more targets, you may cast another Pestilence in substitution , and finally, cast Scourge Strike again.

If he does not have diseases, do the regular rotation. If you find yourself low on health, there are many solutions for you. Death Strike , for example, heals you admirably if used right. If you are truly low on health, these will be the longest 10 seconds of your life. If you could finally make it that long, cast Death Strike. If you critically healed, congratulations!! Death Pact is a fantastic cure for low health! Your ghoul is a walking healing potion ready for use! If you spec'd Master of Ghouls , this will be nice because you normally have your ghoul longer than 5 minutes as a pet, so you can easily summon another ghoul if you used the spell.

If you find yourself in a mob big enough to reduce your framerates, you may want to consider some of the following: Start infecting your target and spread it down the aisle with Pestilence. Once all the targets are infected, cast Blood Boil. Although Death Knights are a melee class, they have some ranged attacks. This can sometimes be used to solo elite mobs that hit too hard to heal through.

You can also have your ghoul or gargoyle out for more damage. If you do it right, you'll never get hit, and eventually the mob will die. The primary stats of a Death Knight are very similar to those of other melee classes.

Death Knights do have ranged abilities; however, at their core Death Knights are a melee class and should be in melee range to maximize damage. That being said, Spell Power does little for a Death Knight and should never be itemized in a Death Knight's gear set. According to elitistjerks. Attack Power - This is the base stat for all melee. It increases damage with every attack, spell, skill and ability.

Should I change my sockets from mastery to haste? Comment by Williwah Mastery: Increases the shadow damage you do. Importantly, this is only spells and abilities specific to the unholy death knight, not trinkets or potions or other sources of potential shadow damage.

The initial Mastery diminishing return kicks in at Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide! Gemming arp in 3. Still this is not a true statement because gemming Arp is terrible. Last edited by thelittleguy; at PM. Originally Posted by thelittleguy Lol'd David and ClearFlare. So because you have the contributor title it makes you better than everyone who doesn't?

You have both made yourself look like what you mentioned in your own posts, "Fag. If you didn't reply to people like the angry keyboard warrior that you are, you wouldn't have people flame you in the first place. Originally Posted by sharpes Originally Posted by ClearFlare. Wanna know how much of a dumbass you sound like right now?

Number 1, I dont expect rep, im not a rep whore, im here for the community, dont act like thats all i am here for when you say ""Notice: I did not write this guide. So last I checked, that means theres a little bit of truth in here Number three, quit acting like youre better then everything, youre a scrub.

Get some rep and come back and talk to me about rep and DKs, I read through this before posting it and found it a good read and didnt see anything in the search so i posted it. Number four, just stfu, youre a tool Number five, with that attitude and acting like you know everything, please, link me your DK's armory and show me your epicness.



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